ShieldSystem API
ShieldSystem exposes aggregate and per-bubble shield data for an entity.
Reference
isShielded()Returnstruewhen at least one shield bubble is active.getCurrent()Returns total current HP across all shields.getCapacity()Returns total maximum capacity across all shields.getRegen()Returns total regeneration rate across all shields per game tick.getAllShields()ReturnsShield[]for every shield bubble, active or not.getActiveShields()ReturnsShield[]for only the currently active bubbles.isShieldActive(index: Integer)Returnstruewhen the shield bubble atindexis active.