# BoundingBox API `BoundingBox` is a snapshot of an entity's local block-space bounds. You usually obtain it from `Entity.getBoundingBox()` or `RemoteEntity.getBoundingBox()`. ## Reference - `getMin()` Returns the minimum local-space corner as `LuaVec3f`. - `getMax()` Returns the maximum local-space corner as `LuaVec3f`. - `getCenter()` Returns the midpoint between `min` and `max` as `LuaVec3f`. - `getDimensions()` Returns the local-space size `(max - min)` as `LuaVec3f`. ## Notes - These values come from the game's internal `SegmentController.getBoundingBox()` method. - Coordinates are local to the entity, not world-transformed. - Combine this with `getPos()` / `getHeading()` if you need world-space logic around the entity.